Ot Glovebox Lock
FiveM PIN-protected vehicle glovebox system with a usable Glovebox Lock Kit for ox_inventory, Qbox and QBCore.
Overtime RP Glovebox Lock v1.2.0
PIN-protected vehicle gloveboxes for FiveM using ox_inventory, ox_lib, oxmysql, and Qbox/QBCore ownership checks.
Inventory Item
Players now use a physical Glovebox Lock Kit inventory item to manage the system.
Using the item beside or inside a vehicle opens a menu with:
- Install Glovebox PIN
- Change Glovebox PIN
- Remove Glovebox PIN
- View Security Status
The server verifies that the player actually possesses the item before any PIN can be installed, changed, or removed.
Installation
- Put
ot_glovebox_lockin your resources folder. - Run
install.sqlin your database. - Add the item from
ox_inventory_item.luatoox_inventory/data/items.lua. - Copy
glovebox_lockkit.pngintoox_inventory/web/images/. - Set your framework in
config.lua:
Config.Framework = 'qbox' -- Qbox
-- or
Config.Framework = 'qb' -- QBCore
- Confirm your vehicle ownership table settings in
config.lua. - Start the resource after ox_inventory:
ensure oxmysql
ensure ox_lib
ensure qbx_core
ensure ox_inventory
ensure ot_glovebox_lock
For QBCore, use ensure qb-core instead of qbx_core.
ox_inventory item
Add this inside ox_inventory/data/items.lua:
['glovebox_lockkit'] = {
label = 'Glovebox Lock Kit',
weight = 250,
stack = false,
close = true,
consume = 0,
description = 'Electronic security device used to install or manage a PIN lock on a vehicle glovebox.',
client = {
image = 'glovebox_lockkit.png',
export = 'ot_glovebox_lock.useLockKit'
}
},
The included glovebox_lockkit.png is the exact custom Glove Box Lock artwork supplied for Overtime RP.
Giving the item
Use whatever admin/shop/crafting system your server already uses to give the item named:
glovebox_lockkit
The item is reusable by default.
To make each kit install only one NEW lock, change:
Config.ReusableManagementItem = false
The server will then remove one kit when a previously-unlocked glovebox receives its first PIN. Changing/removing an existing PIN does not consume another kit.
Commands
Commands are disabled by default because the inventory item is intended to be the normal interface:
Config.EnableCommands = false
For testing/admin use you can set it to true. Even then, if Config.RequireManagementItem = true, the server still requires the player to possess the kit.
PIN access
A locked glovebox still works normally from the player's perspective: they try to open the glovebox and receive a PIN prompt. Correct entry opens the real ox_inventory glovebox.
The management item is only required to install/change/remove the lock; it is not required simply to enter a PIN on a locked glovebox.
Security
- PIN verification is server-side.
- PINs are stored as salted hashes, not plain text.
- Vehicle ownership is checked server-side.
- Possession of the management item is checked server-side.
- Repeated wrong PIN attempts trigger a configurable lockout.
- The inventory ID and vehicle plate are cross-checked before opening.